CPS Test
Pick a duration, then click inside the test area as fast as you can — timing starts on the first press. You get total clicks, CPS, a per-second chart and a speed tier.
Click to start
The timer starts on your first click — click as fast as you can.
How to read it
- CPS = total clicks ÷ seconds. Steady clicking lands at 4–6 for most people; 7–9 with practice; 10+ usually means jitter or butterfly clicking.
- The per-second chart reveals rhythm: early-fast-late-slow is finger fatigue, spiky bars are unstable tempo — flatter is better control.
- A much lower score than usual is usually latency, not a dead switch — retest wired before blaming the mouse.
Frequently asked questions
What's a good CPS?
A steady 4–6 is normal, 7–9 comes with practice, and 10+ usually means jitter or butterfly clicking. Some game servers flag abnormally high CPS, so measure your natural pace.
Does a low score mean a bad mouse?
Rule out input latency first: switch a wireless mouse to wired mode, disable power saving, try another USB port. Aging switches usually show up as double-clicks, not lower CPS — use the mouse button test for that.
Why does the per-second chart matter?
Two runs with the same CPS can feel different: fast-then-slow is finger fatigue, spiky bars are unstable rhythm. A flat distribution says more about control than the headline number.
Is phone CPS meaningful?
It measures tap speed, not mouse-button actuation — a different metric. Fine as a hand-speed reference, but don't compare it directly with mouse CPS.