CPS Test

Pick a duration, then click inside the test area as fast as you can — timing starts on the first press. You get total clicks, CPS, a per-second chart and a speed tier.

5–60s · per-second chart · free · runs locally in your browser

Click to start

The timer starts on your first click — click as fast as you can.

How to read it

  • CPS = total clicks ÷ seconds. Steady clicking lands at 4–6 for most people; 7–9 with practice; 10+ usually means jitter or butterfly clicking.
  • The per-second chart reveals rhythm: early-fast-late-slow is finger fatigue, spiky bars are unstable tempo — flatter is better control.
  • A much lower score than usual is usually latency, not a dead switch — retest wired before blaming the mouse.

Frequently asked questions

What's a good CPS?

A steady 4–6 is normal, 7–9 comes with practice, and 10+ usually means jitter or butterfly clicking. Some game servers flag abnormally high CPS, so measure your natural pace.

Does a low score mean a bad mouse?

Rule out input latency first: switch a wireless mouse to wired mode, disable power saving, try another USB port. Aging switches usually show up as double-clicks, not lower CPS — use the mouse button test for that.

Why does the per-second chart matter?

Two runs with the same CPS can feel different: fast-then-slow is finger fatigue, spiky bars are unstable rhythm. A flat distribution says more about control than the headline number.

Is phone CPS meaningful?

It measures tap speed, not mouse-button actuation — a different metric. Fine as a hand-speed reference, but don't compare it directly with mouse CPS.